How does it work?

PlayStation provides a rich and interactive way of receiving curriculum and training materials.

PlayStation allows increased access to a variety of media from flash, video, audio and other internet files.

PlayStation allows new augmented reality software programmes like Second Sight to be used by students and teachers alike to create and trigger curriculum specific ‘experiences’.

PlayStation games like LittleBigPlanet provide a new access point for teaching and learning as both teacher and student can create, access and share curriculum focused content.

There are numerous case studies of the use and deployment of PlayStation in education both in the UK and internationally please visit our case study pages here for more.

We also have a large number of video tutorials on how teachers and students are using both PSPs and PS3 (LittleBigPlanet) in education. Please visit our tutorial videos here.

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