PlayStation in Education and The Eden Project – putting children back in touch with nature.

We do a lot of ‘quest-like’ activities whereby children follow a narrative as a means of playing in a space or landscape. Second Sight enables them to create character-based content in natural spaces, and then use the sema codes within those spaces as you would when following a trail.

The benefits for us, within the wider context of play debates, is that children are very adapted to using gaming technology; it is a means by which they are now connecting to the wider world….. For us, using PSPs in questing style activities helps to bring both the technology and the outdoors together

Phil Waters, Play Project Co-ordinator, The Eden Project

Read the full case study with The Eden Project here.